The Keyraken has been vanquished!
Yet, the trouble is not over. While the Archons defeated the mythical beast, a red-eyed intruder sabotaged their ship. Gloating that the “remaining seals” will soon be opened, and that “their resonance” will soon spread throughout the Crucible, the villain escaped justice and fled into the ocean. Where did this villain come from? What seals are being opened, and by whom? Will the Archons ever catch a break?
KeyForge: Adventures are a series of unique cooperative game modules in which one to three players work together to overcome some great challenge or danger to the Crucible and its denizens.
To face the challenge inside each KeyForge: Adventure, each player must use a standard 36-card KeyForge deck, a set of keys, and sufficient tokens and counters from their own collection (i.e. sold separately).
Players follow all of the standard rules of KeyForge with the modifications described in the module. While KeyForge is normally a competitive head-to-head game, KeyForge Adventures allows everyone to bring their deck to play on the same side.
THE ABYSSAL CONSPIRACY is a KeyForge: Adventure in which 1-3 players collaborate to defeat a great evil threatening the construct and denizens of the Crucible.
Here, players must descend into the ocean depths to investigate aquatic locations to foil the plans of the Conspiracy of Evil Twins. If the cult is able to open five seals, it will release a horde of their kind into the Crucible, and the players will lose. Yet, if the players can find the legendary Vaultbinder artifact, they may yet prevail.
To find the seals, players must travel to locations at various depths, defeat the cultists and events emerging from the adventure decks, and face the excruciating effects of every seal that the enemy manages to open.